Snap 10: Fun Addtion Math Game
Instructions:
Divide the deck equally among the players. Players place their deck face down in front of themselves. Players take turns turning over their top card and putting it, face-up, in the middle of the table. When the card played can be added to any other card, which has already been turned over, to make 10, a player yells, “snap 10” and takes the two cards. The first player to do so keeps the cards. The element of speed that results from any player being able to be the first to yell “snap” helps to dissuade students from counting. At first, you can play without this speed factor. In this version, instead of having any player shout “snap 10” only the player who places a card should look for a match and can “snap” the match. The player who takes the cards says the number sentence such as “2 and 8 make 10.”
Whoever has the most cards at the end, wins.
Variations:
Snap 5
- Match a numeral card with a spatial pattern card, regular or irregular
- Match two 5-frames with equal quantities (same or different dot organizations)
- Match a 5-frame with the numeral that represents it.
- Match two 5-frames that make 5 total dots.
- Match a numeral card and a 5-frame card that go together to make 5.
- Match two numeral cards that go together to make 5.
Snap 10
- Match two 10-frames with equal quantities (same or different dot organizations)
- Match a 10-frame with the numeral that represents it.
- Match two 10-frames that make 10 total dots.
- Match a numeral card and a 10-frame card that go together to make 10.
- Match two numeral cards that go together to make 10.
Snap 20
- Match two 20-frames with equal quantities, either the same or different dot organizations.
- Match a 20-frame with the numeral that represents it.
- Match two 20-frames that make 20 total dots.
- Match a numeral card and a 20-frame card that go together to make 20.
- Match two numeral cards that go together to make 20.